![]() Last thing you must do is add and pointing to each. Next open up your mod folder and find XML files insideįor example Classical Building pack has 4. To here and rename the folder to "Classical Building Pack" for finding the mods easierÄ:\SteamLibrary\SteamApps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2Īnd open up Expansion2.Civ5Pkg in notepad or similiar program, file is found in DLC folder and browse right after and create couple empty spacesÄ:\SteamLibrary\SteamApps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Expansion2.Civ5Pkg Here's what my looks like to use as a guide. at the bottom of the field. Instead, you should put your ModName.xml etc.Now if you have understood this part you can go ahead and copy "Classical Building Pack" Folder fromĬ:\Users\USERNAME\Documents\my games\Sid Meier's Civilization 5\MODS If you have your mod code at the top, then it will load before the game loads all of the civs that were introduced or changed in BNW. READ THIS BEFORE PROCEEDING! YOU MUST HAVE THE EXACT SAME MODS AS THE PEOPLE YOU ARE GOING TO BE PLAYING WITH AS THIS METHOD WORKS PRETTY MUCH THE SAME AS "OFFICIAL" GAME DLC! I recently was discussing how to implement a mod into multiplayer, and was surprised when somebody linked me to a site that provided a free program/service that allows its users to play 'Sid Meier's Civilization V' in MULTIPLAYER WITH MODIFICATIONS (NOTE: only mods compatible with the 'Brave New World' DLC are eligible for utilization).
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